[ CVE-2026-111153 · Published 15 Oct 2026 ]
Vulnerability in libgme game-music-emu
CVSS 5.5
EPSS <1%No fix listed yet
[ Why it matters ]Priority signals
- Public proof-of-concept exploit exists (CISA SSVC)
[ Description ]Official description
Game Music Emu (libgme) through 0.6.5 contains a global out-of-bounds read vulnerability in Classic_Emu::mute_voices_ that allows attackers to crash applications by supplying NSF files whose voice count exceeds the 16-entry voice-type table. Attackers can craft an NSF header with chip_flags 0x3F, opened through gme_open_data or gme_open_file, to read past the static array during loading and cause denial of service.
[ Fixes ]Fixes and patches
No fix or interim patch is linked from our sources yet. Check the vendor references below and limit exposure of affected systems until a fix is available.
[ References ]References
- github.com/libgme/game-music-emu
- github.com/libgme/game-music-emu/blob/9e23d10f9fd2a6a2f33b10912dd8dc7153258995/gme/Clas…
- github.com/libgme/game-music-emu/blob/9e23d10f9fd2a6a2f33b10912dd8dc7153258995/gme/Nsf_…
- github.com/libgme/game-music-emu/issues/164
- hackmd.io/@haind-pwn/libgme-ay-track-table-underflow-oob-read
- www.vulncheck.com/advisories/game-music-emu-libgme-through-0.6.5-out-of-bounds-read-via…